Gumbomb

This map is the first one to have a hidden code inside the map itself. It is inspired by Elmore High in The Amazing World of Gumball

Intro Cutscene:
-After we escaped from Bro Sponge, Kitty and Mouse end up in a basketball court inside Elmore Junior High, The speakers then announce that every student is prohibited from accessing the school garage. Then, it zooms into the school garage while going through the vents. Mouse will then say that he needs to find a way out of the school and throws a basketball at Kitty, eventually knocking him out.

Main Ending Cutscene:
-Kitty and Mouse then enters the school garage by unlocking the vent system. Gumbomb (Gumball) then warns Kitty and Mouse not to use the car because they got there first. Monkey (Miss Simian) then enters and catches them. Rober (Robert) then goes out of control, eventually becoming a TV. Afterwards, Kitty and Mouse go inside the Televerse and goes into Chapter 7 (Scooby!)

Secret Ending Cutscene:
The first thing we see is Mouse holding the car key, and then Monkey (Miss Simian) enters the room and Rober (Robert) goes out of control. Kitty and Mouse goes inside the TV but before that, Mouse gives Gumbomb the car key thinking it will serve them. It then cuts into Gumbomb and Darwin escaping the school using the car, leaving Rober (Robert) and Monkey (Miss Simian) behind.

Main Items:
Picklock: Unlocks the cage and unlocks one of the lockers to get the crowbar.

Red Wirecutter: Cuts the red wire in the left room of the basketball court.

Green Wirecutter: Cuts the green wire in the right room of the basketball court.

Plank: Used as a bridge to cross the big gap to the left of the basketball court, just below the room where you cut the green wire.

Red Screwdriver: Unscrews the red screws in the vents so you can unlock the exit.

Yellow Screwdriver: Unscrews the yellow screws so you can get inside the vents.

Blue Screwdriver: Unscrews the blue screws in the vents.

Extra Items (Secret Ending):
Crowbar: Gets rid of the planks blocking the doors of the houses outside.

White Screwdriver: Unscrews the white screws on the vent at the staircase.

Car Key: Escape with the car key to get the secret ending.